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On bkaradzic/bgfx#3544 there is an example of the following code that doesn't compile in C++ but should be possible to make work if the INIT macros used designated initializers. Maybe we should consider doing this (where designated initializers are availble, so C++17?)
C++ issue, I used named parameters, but
WGPU_*_INITis using struct / unnamed...void initBufferBinding(WGPUBindGroupLayoutEntry& _out, uint32_t _binding, WGPUShaderStage _visibility, WGPUBufferBindingType _type, bool _hasDynamicOffset) { _out = { .nextInChain = NULL, .binding = _binding, .visibility = _visibility, .bindingArraySize = 0, .buffer = { .nextInChain = NULL, .type = _type, .hasDynamicOffset = _hasDynamicOffset, .minBindingSize = 0, }, .sampler = WGPU_SAMPLER_BINDING_LAYOUT_INIT, .texture = WGPU_STORAGE_TEXTURE_BINDING_LAYOUT_INIT, .storageTexture = WGPU_STORAGE_TEXTURE_BINDING_LAYOUT_INIT, }; }
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