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added 2 commits
January 9, 2026 00:09
modified: common/src/main/java/pro/mikey/xray/core/ChunkScanTask.java modified: common/src/main/java/pro/mikey/xray/core/OutlineRender.java modified: common/src/main/java/pro/mikey/xray/core/ScanController.java modified: common/src/main/java/pro/mikey/xray/core/scanner/BlockScanType.java modified: common/src/main/java/pro/mikey/xray/core/scanner/ScanStore.java modified: common/src/main/java/pro/mikey/xray/core/scanner/ScanType.java modified: common/src/main/java/pro/mikey/xray/screens/ScanManageScreen.java
modified: common/src/main/java/pro/mikey/xray/core/ChunkScanTask.java modified: common/src/main/java/pro/mikey/xray/core/ScanController.java
Author
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Fixed the issue where lava was rendered outside the central area. |
modified: common/src/main/java/pro/mikey/xray/screens/ScanManageScreen.java
Author
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Solve the problem of insufficient precision when adding blocks to the list. |
modified: common/src/main/java/pro/mikey/xray/core/OutlineRender.java
Author
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Adjust the styling to prevent overlapping of different highlights. |
modified: common/build.gradle
Collaborator
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What's the intention of the |
Author
Render lava and minerals within the 3x3 block, and only render minerals outside the 3x3 area. |
Author
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I think this rule should only apply to the Nether, just like how lava is removed below Y-level 31(:?or just leave it as it is now. |
modified: common/src/main/java/pro/mikey/xray/core/ChunkScanTask.java modified: common/src/main/java/pro/mikey/xray/core/OutlineRender.java modified: common/src/main/java/pro/mikey/xray/core/ScanController.java
Author
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Rescan unloaded chunks to adapt to wide-range scanning. |
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The game ran stably for two days until it crashed again today. I’ve identified the root cause and fixed it now.