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@dsnopek dsnopek commented Jan 23, 2026

Fixes #1900

This fix is a little weird in that it only addresses the Wrapped(GodotObject *) constructor, but I think that's actually correct, because we only want to do this when the instance binding creation was initiated on the engine side using a pre-existing instance. If someone creates a new instance of a singleton (which they really shouldn't do, but there's nothing preventing it) then it shouldn't register that as an engine singleton.

@dsnopek dsnopek added this to the 10.x milestone Jan 23, 2026
@dsnopek dsnopek requested a review from a team as a code owner January 23, 2026 15:29
@dsnopek dsnopek added bug This has been identified as a bug crash labels Jan 23, 2026
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Editor crashes on shutdown when fetching a singleton via Engine

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