Apply singleton instance binding clean-up fix no matter how it is created #1908
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Fixes #1900
This fix is a little weird in that it only addresses the
Wrapped(GodotObject *)constructor, but I think that's actually correct, because we only want to do this when the instance binding creation was initiated on the engine side using a pre-existing instance. If someone creates a new instance of a singleton (which they really shouldn't do, but there's nothing preventing it) then it shouldn't register that as an engine singleton.