Conversation
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Thank you so much for this! :D |
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Is there a version of this for Intel Macs? I really like the idea and want to try it but I don’t have enough money to spend to buy an apple silicon Mac |
It’s not currently planned from me (I think plume Metal doesn’t fully work on GPUs without unified memory currently?). Currently you should be able to play using Bootcamp though. |
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I know that in march there was an intel version what happened to that? |
It did not work properly, which is why it was removed. |
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Sad |
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Hey, I started a playthrough with this and the water is flickering in Apotos and its stages. It doesn't happen on Vulkan backend, though. I have a MacBook Pro M4 on macOS 26.1 |
I can't replicate this on M4 Max, although with the latest macOS 26.2 Beta |
I found the cause. It only happens with antialiasing set to none. If I switch to either 2x msaa or 4x msaa water doesn't flicker. Tested on macOS 26.2 Beta 3 |
Thanks, I can reproduce now so I'll take a look. |
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To keep you updated, the issue was identified and I’m just getting the fix reviewed over in plume: renderbag/plume#67 Once that’s done I’ll update the submodule here. |
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The flickering issue without anti-aliasing enabled should be fixed. |
Co-authored-by: Isaac Marovitz <[email protected]>
Adds support for rendering using Metal on macOS. Builds on the work done in #1474, except based on the macOS support and upstream plume work in main and with a number of optimizations and bug fixes. Metal is now the default for macOS builds, with Vulkan using MoltenVK still an option if desired.
I've tested this with a full game play-through and ironed out the issues I've found, so opening this up as a PR for review and outside testing. Please make sure any reported issues are not bugs present on other rendering back-ends or high refresh rate bugs. For optimal performance you will need to be on macOS 15 or above.
Downloadable build (updated 12/12/2025): https://github.com/squidbus/UnleashedRecomp/actions/runs/20168952882
Requires XenosRecomp PR for MSL support: hedge-dev/XenosRecomp#22